Joining Nutaku switched me from a AAA environment to a fast paced startup F2P setup. Its immense and lighting fast growth came bundled with a very abrupt learning curve, allowing me to quickly understand the F2P market and further solidify my GameDev know-how.
Fox Dive Studio was founded with a simple plan: make games worthy of your time. With that, together with a team of three, we started wrapping up production for a previously sketched game, managing to push it into Early Access one year after.
My game development journey started with a humble Game Tester job working for top publisher and creator – Ubisoft Entertainment. Thirteen years later, after wearing countless devHats, im still greeting each day with the same enthusiastic smile from those 2007 summer days!